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Black Forest

509331358Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 47m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1268
+16
🇨🇳 Mongols · China
1242
+17
🇹🇷 Persians · Türkiye
1241
+17
🇨🇳 Armenians · China
1413
-22
🇷🇺 Slavs · Russia
1238
-16
🇨🇳 Mongols · China
1233
-16
🇨🇳 Danes · China
1207
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,110 11:19 15:46 29:45 ⛏ Fast Castle
42 1,995 12:44 20:53 36:32 ⛏ Fast Castle
33 1,550 12:59 17:25 34:08 ⛏ Fish Boom FC
32 1,524 10:21 28:34 38:43 ⚔ Fish Boom into M@A
32 1,519 13:08 16:54 35:22 ⛏ Fast Castle
31 1,464 11:11 17:16 42:22 ⛏ Fish Boom FC
30 1,415 10:35 14:33 30:45 ⛏ Fast Castle
27 1,288 12:50 18:10 33:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,080 16,815 26,355 1,190 73,440 86,855
31,585 23,493 8,835 1,125 65,038 89,941
32,100 14,910 12,015 3,295 62,320 69,819
15,650 25,155 13,725 4,375 58,905 74,215
23,010 15,550 14,125 4,850 57,535 71,677
20,500 17,050 8,320 4,300 50,170 56,763
21,170 16,706 8,580 1,420 47,876 58,705
12,885 8,915 4,180 10 25,990 31,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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