AoeStats
← 海峡

Arabia

509076839Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 35m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Danes · Brazil
1346
+15
🇺🇸 Varangians · United States
1284
+17
🇨🇳 Romans · China
1448
-22
🇨🇳 Jurchens · China
1174
-10
Player eAPM Actions Feudal Castle Imperial Opening
72 2,577 11:23 21:21 —
63 2,239 9:18 24:24 — ⚔ Scouts into Archers
58 2,073 9:31 22:02 — ⚔ M@A into Skirms
26 930 13:28 17:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,480 7,157 3,110 975 24,722 25,743
12,030 4,596 2,015 2,450 21,091 23,166
9,465 5,521 4,120 300 19,406 19,720
9,890 6,275 2,835 0 19,000 21,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.