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Arena

510118637Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 45m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1324
+14
🇷🇺 Koreans · Russia
1292
+15
🇨🇳 Varangians · China
1235
+17
🇨🇳 Japanese · China
1234
+17
🇹🇼 Danes · Taiwan
1322
-18
🇹🇼 Danes · Taiwan
1274
-16
🇹🇼 Slavs · Taiwan
1257
-15
🇹🇼 Spanish · Taiwan
1217
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,292 11:25 23:14 31:14 ⛏ Fast Castle
49 2,231 10:26 14:55 29:37 ⛏ Fast Castle
43 1,968 11:24 14:54 30:58 ⛏ Fast Castle
39 1,791 10:33 16:08 35:20 ⛏ Fast Castle
37 1,700 10:55 14:49 30:55 ⛏ Fast Castle
35 1,591 8:33 20:59 29:19 ⚔ Towers FC
33 1,505 11:36 17:16 31:44
26 1,207 10:40 14:22 28:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,150 24,315 14,650 1,800 72,915 80,571
30,470 18,500 12,595 1,650 63,215 77,114
26,135 17,305 16,105 2,250 61,795 67,149
26,995 10,710 12,825 4,850 55,380 71,399
11,015 14,798 6,075 2,730 34,618 36,434
13,730 11,687 6,785 2,075 34,277 38,850
13,050 5,340 4,870 2,430 25,690 35,254
10,110 7,240 4,065 750 22,165 26,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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