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Lombardia

510215487Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 42m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
900
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864
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🇦🇷 Khmer · Argentina
858
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839
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🇺🇸 Ethiopians · United States
960
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🇺🇸 Varangians · United States
871
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🇲🇽 Italians · Mexico
857
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790
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,790 11:59 20:41 35:32 ⛏ Fast Castle
25 1,066 10:20 14:14 32:14 ⛏ Fast Castle
21 888 11:37 17:08 37:30 ⛏ Fast Castle
19 798 9:57 16:07 33:06 ⛏ Fast Castle
19 816 10:38 18:12 — ⛏ Fast Castle
13 576 11:20 17:32 31:39 ⛏ Fast Castle
12 526 13:33 24:27 — ⚔ Skirmisher Rush
10 425 15:13 21:05 38:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,070 19,076 6,230 2,350 57,726 59,721
13,675 12,704 9,160 3,480 39,019 48,406
15,195 14,435 6,920 2,175 38,725 41,350
15,435 14,290 6,110 2,085 37,920 42,223
15,125 10,630 6,825 1,305 33,885 44,117
12,220 9,030 5,520 2,255 29,025 33,694
13,990 4,360 9,745 835 28,930 31,123
2,875 2,305 200 200 5,580 6,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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