AoeStats
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Fortress

510195351Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 87m 59s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1233
+12
🇨🇦 Varangians · Canada
999
+22
🇦🇷 Turks · Argentina
1148
-17
🇦🇷 Danes · Argentina
1131
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 4,275 8:16 12:36 29:48 ⛏ Fast Castle
48 4,193 7:54 12:05 26:39 ⛏ Fast Castle
29 2,525 10:50 14:33 35:06 ⛏ Fast Castle
21 1,809 10:20 16:08 39:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,065 77,218 26,325 3,790 181,398 184,813
123,405 22,775 28,610 4,200 178,990 181,889
50,315 37,055 34,675 2,540 124,585 132,430
49,395 39,765 13,960 5,545 108,665 124,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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