AoeStats
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Pilgrims

509168078Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 48m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇲 Italians · Myanmar (Burma)
1239
+13
🇹🇼 Sicilians · Taiwan
1183
+15
🇹🇷 Koreans · Türkiye
1179
+15
🇲🇲 Huns · Myanmar (Burma)
1138
+18
🇸🇪 Danes · Sweden
1189
-16
🇩🇰 Spanish · Denmark
1180
-16
🇸🇪 Persians · Sweden
1163
-15
🇨🇳 Varangians · China
1135
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,183 12:25 18:35 35:22 ⛏ Fish Boom FC
38 1,838 12:52 20:46 39:52 ⛏ Fish Boom into Fire Galleys FC
37 1,823 12:07 18:05 — ⚔ Fish Boom into Drush into Archers
29 1,414 10:55 15:46 42:26 ⛏ Fish Boom FC
27 1,317 10:26 17:34 42:59 ⛏ Fish Boom FC
25 1,238 10:52 18:18 40:16 ⚔ Fish Boom into Towers FC
23 1,138 12:17 20:50 44:05 ⚔ Fish Boom into Towers FC
20 996 11:06 18:44 — ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,640 19,593 11,030 6,180 57,443 64,299
13,830 20,519 8,220 1,665 44,234 55,517
15,495 11,610 7,530 3,200 37,835 47,523
14,605 11,852 5,055 3,430 34,942 36,080
8,845 14,525 4,900 1,600 29,870 32,968
11,250 11,685 2,620 3,680 29,235 30,528
10,775 11,912 1,595 2,050 26,332 28,544
5,895 11,010 2,440 435 19,780 22,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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