AoeStats
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Coastal Forest

510813379Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 31m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1310
+15
1303
+15
🇩🇪 Persians · Germany
1284
+16
🇬🇧 Ethiopians · United Kingdom
1269
+16
🇭🇺 Danes · Hungary
1348
-18
🇭🇰 Khmer · Hong Kong SAR China
1318
-17
🇷🇴 Mongols · Romania
1241
-14
🇦🇷 Varangians · Argentina
1216
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,696 9:16 24:57 — ⚔ Archer Rush
42 1,341 9:51 25:40 — ⚔ Scout Rush
37 1,170 10:42 22:17 — ⚔ Scout Rush
35 1,127 11:20 17:20 — ⛏ Fish Boom FC
34 1,088 8:52 22:05 — ⚔ Scout Rush
33 1,051 10:48 24:50 — ⚔ Scout Rush
32 1,024 11:29 15:56 — ⛏ Fast Castle
29 931 10:26 14:20 29:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,385 8,669 4,555 1,600 28,209 31,252
10,245 7,119 3,340 300 21,004 21,220
8,560 6,344 1,310 330 16,544 21,373
9,275 4,026 2,170 200 15,671 17,083
5,800 5,949 3,345 330 15,424 16,706
8,185 4,531 925 250 13,891 15,831
7,580 3,131 2,420 100 13,231 14,351
5,990 4,219 1,310 200 11,719 12,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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