AoeStats
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Arabia

508859661Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 55m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Saxons · Switzerland
907
+15
🇩🇪 Celts · Germany
890
+16
🇪🇸 Lithuanians · Spain
879
+16
🇱🇻 Danes · Latvia
920
-18
🇨🇳 Celts · China
872
-35
🇦🇷 Mongols · Argentina
855
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,816 11:09 16:40 36:16 ⛏ Fast Castle
31 1,727 10:53 24:02 39:51
26 1,449 11:56 18:52 28:49 ⛏ Fast Castle
23 1,249 14:22 26:11 — ⚔ M@A Rush
16 899 11:15 18:20 38:20 ⛏ Fast Castle
13 734 13:29 — —

Resources

Player Food Wood Gold Stone Spent Collected
27,940 19,268 10,055 2,380 59,643 65,872
22,230 20,692 13,030 3,235 59,187 64,649
22,120 16,265 12,610 4,075 55,070 62,220
25,600 11,887 11,535 2,505 51,527 58,545
6,930 7,656 1,400 1,250 17,236 18,370
4,635 3,290 385 0 8,310 9,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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