AoeStats
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Arena

510807528Analyzed
3v3 RM · 20h ago on Oct 2, 2026· 42m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1454
+7
🇷🇺 Danes · Russia
1219
+16
🇹🇼 Persians · Taiwan
1139
+19
🇵🇱 Varangians · Poland
1242
-15
🇵🇱 Khmer · Poland
1227
-14
🇵🇱 Malians · Poland
1208
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,708 9:41 12:23 27:45 ⛏ Fast Castle
34 1,441 10:07 15:36 27:46 ⛏ Fast Castle
31 1,328 10:40 14:44 28:44 ⛏ Fast Castle
24 1,005 10:51 14:48 — ⛏ Fast Castle
24 1,007 10:38 16:39 — ⛏ Fast Castle
17 729 11:12 15:48 32:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,865 16,180 8,710 3,140 55,895 62,618
19,700 18,145 14,220 3,580 55,645 64,609
26,195 10,858 12,830 5,055 54,938 71,526
16,065 7,930 5,810 2,050 31,855 33,701
12,420 8,110 3,960 950 25,440 35,839
8,835 7,780 1,605 970 19,190 19,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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