AoeStats
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Baltic

510492901Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 39m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Danes · Colombia
1343
+13
1249
+17
🇲🇽 Mongols · Mexico
1230
+17
🇨🇦 Varangians · Canada
1214
+18
🇦🇷 Ethiopians · Argentina
1282
-17
🇬🇧 Jurchens · United Kingdom
1265
-16
🇨🇳 Dravidians · China
1262
-16
🇻🇳 Khitans · Vietnam
1253
-16
Player eAPM Actions Feudal Castle Imperial Opening
76 2,979 11:02 23:24 33:23 ⚔ Fish Boom into Archers
44 1,753 11:42 15:44 36:17 ⚔ Fish Boom FC into Archers into Skirms
41 1,598 10:54 14:53 38:13 ⛏ Fish Boom FC
33 1,289 11:30 19:39 — ⛏ Fish Boom into Galleys FC
31 1,220 10:48 23:16 — ⛏ Fish Boom into Galleys FC
31 1,236 12:09 16:05 31:58 ⛏ Fish Boom FC
29 1,144 9:30 19:39 — ◆ Fire Galleys into Galleys FC
22 873 12:42 20:21 35:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,075 18,580 7,290 3,450 41,395 50,621
16,820 8,626 5,965 1,855 33,266 38,134
10,250 13,791 8,940 200 33,181 33,973
12,670 11,705 7,300 850 32,525 35,244
11,220 11,960 3,085 1,615 27,880 29,547
9,195 10,001 6,060 850 26,106 29,292
11,420 8,904 3,330 2,365 26,019 32,592
11,050 7,622 1,860 3,170 23,702 25,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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