AoeStats
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Fortress

508674851Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 41m 46s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Burgundians · Israel
1288
+13
🇬🇧 Varangians · United Kingdom
1271
+13
🇨🇳 Portuguese · China
1215
+16
🇺🇸 Persians · United States
1139
+19
🇪🇪 Danes · Estonia
1232
-16
🇪🇸 Romans · Spain
1226
-16
🇨🇳 Varangians · China
1198
-15
🇨🇳 Dravidians · China
1180
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,879 7:07 12:29 28:38 ⛏ Fast Castle
31 1,301 12:24 16:35 22:23 ◆ FC into Fast Imp
27 1,136 8:06 11:44 24:47 ⛏ Fast Castle
26 1,071 7:15 11:34 22:19 ⛏ Fast Castle
26 1,090 7:42 12:41 30:30 ⛏ Fast Castle
21 882 8:25 13:00 28:40 ⛏ Fast Castle
16 688 6:42 13:59 28:42 ⛏ Fast Castle
16 657 7:32 11:35 26:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,915 11,830 16,270 1,600 63,615 66,724
26,830 11,140 14,220 2,585 54,775 62,911
24,435 14,795 12,585 1,510 53,325 55,044
26,660 12,380 12,905 950 52,895 59,865
17,075 21,545 11,715 1,835 52,170 56,470
13,685 15,145 12,570 2,025 43,425 56,905
14,930 15,500 7,895 1,260 39,585 42,383
15,900 8,840 7,670 1,150 33,560 35,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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