AoeStats
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Oasis

508658711Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 58m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1313
+14
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1279
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1262
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1238
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1310
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Player eAPM Actions Feudal Castle Imperial Opening
61 3,610 10:09 18:57 28:29
55 3,236 10:01 15:54 35:26 ⛏ Fast Castle
51 2,982 12:11 17:42 48:55 ⚔ FC into Skirms
49 2,865 12:42 17:03 34:35 ⛏ Fast Castle
46 2,720 10:43 22:39 43:59 ⚔ Archer Rush
38 2,249 12:46 21:07 38:14 ⚔ FC into Archers into Skirms
24 1,426 12:29 16:06 37:03 ⛏ Fast Castle
23 1,353 8:59 21:04 33:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,915 24,615 26,210 3,800 118,540 123,154
44,145 26,775 16,675 1,800 89,395 94,628
39,310 30,075 18,730 1,175 89,290 103,314
41,730 29,477 14,045 3,655 88,907 93,376
27,375 31,300 16,735 2,515 77,925 96,412
32,635 22,355 18,610 850 74,450 86,337
11,770 20,061 20,165 805 52,801 56,029
16,550 18,049 2,605 1,340 38,544 40,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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