AoeStats
← DrMapp3000

Black Forest

509015364Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 73m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
459
+16
🇲🇽 Italians · Mexico
438
+16
🇺🇸 Saxons · United States
454
-16
🇺🇸 Danes · United States
449
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 3,455 17:14 27:47 — ⚔ Fish Boom into Drush FC
43 3,118 12:12 23:40 38:04 ⛏ Fast Castle
16 1,140 14:04 24:42 33:13 ⚔ Towers FC
9 681 16:49 24:38 42:45

Resources

Player Food Wood Gold Stone Spent Collected
5,675 204,003 690 720 211,088 213,072
29,195 30,997 22,950 2,850 85,992 115,890
17,330 36,520 19,380 4,975 78,205 96,546
18,545 18,651 15,335 4,905 57,436 77,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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