AoeStats
← bigbossjames

Arabia

509382059Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 79m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
438
+13
🇺🇸 Varangians · United States
413
+14
🇹🇷 Tatars · Türkiye
381
-14
🇻🇪 Maya · Venezuela
374
-13
Player eAPM Actions Feudal Castle Imperial Opening
177 14,076 11:49 24:19 46:29 ⚔ Scout Rush
59 4,726 10:54 23:56 42:02 ⛏ Fast Castle
16 1,283 14:05 31:08 42:58
8 627 12:42 35:41 52:24 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,520 47,609 23,395 6,000 102,524 105,446
30,170 24,405 17,115 6,440 78,130 82,018
20,005 22,100 16,515 3,715 62,335 69,042
18,665 15,339 10,500 2,150 46,654 57,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.