AoeStats
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Black Forest

509829114Analyzed
4v4 RM · 6d ago on Sep 28, 2026· 9m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1293
+13
🇹🇼 Persians · Taiwan
1265
+14
🇹🇼 Tupi · Taiwan
1250
+14
🇹🇼 Saxons · Taiwan
1226
+15
🇹🇼 Varangians · Taiwan
1263
-16
🇨🇳 Celts · China
1254
-15
🇦🇹 Bohemians · Austria
1209
-14
🇨🇳 Franks · China
1128
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 396 — — —
27 267 — — —
24 233 — — —
16 156 — — —
16 156 — — —
14 133 — — —
8 83 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,050 300 0 0 2,350 3,001
950 400 0 0 1,350 2,208
1,050 88 0 0 1,138 1,035
500 18 50 0 568 804
400 125 0 0 525 510
350 100 0 0 450 278
300 0 0 0 300 425
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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