AoeStats
← Rudy

African Clearing

510392345Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 71m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Byzantines · Greece
1016
+17
1010
+18
🇺🇸 Hindustanis · United States
991
+18
🇩🇪 Varangians · Germany
978
+19
🇩🇰 Magyars · Denmark
1120
-21
🇩🇰 Danes · Denmark
1050
-18
🇩🇰 Bulgarians · Denmark
1032
-18
🇩🇰 Lithuanians · Denmark
976
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 4,002 14:48 22:01 38:39 ⚔ M@A into Skirms
32 2,303 15:44 21:23 45:35 ⛏ Fast Castle
27 1,945 14:06 20:06 37:46 ⛏ Fast Castle
27 1,944 16:37 22:19 45:03 ⛏ Fast Castle
25 1,816 16:43 23:11 35:25 ⚔ Scout Rush
22 1,558 13:25 28:54 48:08 ⚔ Scout Rush
16 1,175 14:07 18:33 50:13 ⛏ Fast Castle
10 685 13:21 43:07 68:56 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,535 27,328 18,975 4,620 84,458 93,142
30,970 18,068 21,870 4,625 75,533 94,078
31,430 15,224 15,725 1,775 64,154 73,774
30,895 14,623 15,885 2,350 63,753 78,612
26,740 18,899 13,085 1,250 59,974 74,741
28,010 12,350 17,080 1,975 59,415 66,710
17,685 17,919 12,060 1,625 49,289 53,170
15,645 14,980 7,320 1,550 39,495 45,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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