AoeStats
← Gilmarq97

Oasis

510229595Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 53m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Japanese · Peru
1097
+12
🇲🇽 Vietnamese · Mexico
1040
+15
🇵🇪 Varangians · Peru
1013
+16
🇵🇪 Saxons · Peru
936
+18
🇺🇸 Turks · United States
1055
-17
🇲🇽 Georgians · Mexico
1052
-17
🇨🇳 Bohemians · China
986
-14
🇴🇲 Britons · Oman
939
-27
Player eAPM Actions Feudal Castle Imperial Opening
47 2,529 10:07 15:59 31:02 ⛏ Fast Castle
38 2,069 11:05 19:08 31:41 ⛏ Fast Castle
35 1,890 13:07 18:37 40:07 ⛏ Fast Castle
34 1,811 13:35 21:20 38:16 ⚔ Archer Rush
33 1,788 10:17 18:54 41:27 ⛏ Fast Castle
30 1,620 13:24 19:52 32:04 ⛏ Fast Castle
20 1,103 11:07 30:27 — ⚔ Archers into Skirms
16 849 11:03 15:15 35:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,375 21,975 8,730 1,650 63,730 87,672
33,340 11,835 11,680 2,800 59,655 66,836
27,425 7,450 15,570 750 51,195 53,436
16,475 20,251 8,900 1,940 47,566 51,283
19,155 12,181 11,065 3,015 45,416 52,466
19,730 14,729 5,640 2,625 42,724 54,373
13,150 15,900 11,270 1,140 41,460 58,690
8,150 11,460 4,895 835 25,340 33,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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