AoeStats
← Gilmarq97

Nomad

510228629Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 5m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1107
+22
🇭🇰 Teutons · Hong Kong SAR China
1071
+17
🇺🇸 Danes · United States
1045
+18
🇺🇸 Aztecs · United States
1037
+18
🇺🇾 Varangians · Uruguay
1138
-19
🇺🇸 Chinese · United States
1121
-18
🇲🇽 Huns · Mexico
1068
-16
🇲🇽 Byzantines · Mexico
1056
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 231 — — —
40 226 — — —
38 214 — — —
31 173 — — —
12 68 — — —
4 25 — — —
3 16 — — —
2 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 475 50 100 1,175 384
400 425 50 100 975 319
350 475 0 100 925 270
300 475 0 100 875 171
200 475 50 100 825 219
0 93 0 0 93 21
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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