AoeStats
← L0rdDmbrngr

Pilgrims

509735804Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 79m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
34 2,728 11:04 15:38 40:36 ⛏ Fish Boom FC
20 1,609 18:10 25:26 35:37 ⚔ Drush FC
20 1,615 13:47 21:33 41:58
20 1,597 19:56 27:56 41:59 ⛏ Fast Castle
18 1,419 11:51 18:19 33:08 ⛏ Fish Boom FC
18 1,395 11:04 21:02 37:06 ⛏ Fish Boom FC into Fire Galleys
16 1,253 16:31 27:26 36:43 ⚔ Fish Boom into Scouts
12 952 10:20 34:23 57:43 ⚔ Drush into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
63,180 24,630 33,445 4,245 125,500 135,976
36,275 25,275 34,975 3,025 99,550 103,799
36,265 22,409 30,220 5,280 94,174 101,698
20,555 34,039 33,170 3,450 91,214 106,736
11,220 36,795 16,290 4,190 68,495 83,829
25,290 12,988 15,805 3,985 58,068 62,867
19,140 17,549 13,065 2,110 51,864 58,679
17,155 12,100 8,425 1,725 39,405 45,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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