AoeStats
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Arena

509203753Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 47m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
971
+16
🇨🇱 Celts · Chile
963
+16
🇺🇸 Danes · United States
964
-16
🇺🇸 Saxons · United States
956
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,538 10:15 16:19 32:35 ⛏ Fast Castle
35 1,655 10:21 19:16 40:59 ⛏ Fast Castle
31 1,473 9:56 17:59 34:54 ⚔ FC into Scouts
18 833 12:27 21:52 32:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,845 19,675 11,645 3,065 49,230 52,101
19,465 12,415 6,100 2,250 40,230 44,187
18,005 10,460 7,305 3,350 39,120 41,478
12,250 14,305 6,535 3,160 36,250 40,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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