AoeStats
← Sujiner

Fortress

510050153Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 66m 28s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1124
+19
🇹🇼 Slavs · Taiwan
1122
+19
🇺🇸 Bohemians · United States
1095
+20
🇹🇷 Italians · Türkiye
1089
+20
🇨🇳 Varangians · China
1481
-29
🇨🇳 Danes · China
1219
-22
🇨🇳 Poles · China
1098
-16
🇨🇳 Saracens · China
975
-31
Player eAPM Actions Feudal Castle Imperial Opening
52 3,426 8:07 11:52 26:10 ⛏ Fast Castle
43 2,871 9:30 13:46 35:28 ⛏ Fast Castle
38 2,541 7:24 11:09 24:51 ⛏ Fast Castle
31 2,085 6:59 11:37 25:28 ⛏ Fast Castle
31 2,071 7:06 10:55 24:32 ⛏ Fast Castle
30 2,005 7:39 12:08 29:58 ⛏ Fast Castle
28 1,879 6:54 11:23 24:07 ⛏ Fast Castle
28 1,889 7:13 13:39 27:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
106,275 23,370 10,750 2,125 142,520 154,752
76,930 31,205 31,205 1,195 140,535 148,585
57,905 37,795 25,615 1,200 122,515 132,719
56,920 22,985 25,970 5,275 111,150 112,791
52,210 24,378 26,125 2,575 105,288 112,118
18,740 35,765 25,525 2,555 82,585 94,323
29,840 20,210 29,765 1,500 81,315 97,886
23,685 31,040 14,665 4,365 73,755 83,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.