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African Clearing

510580283Analyzed
4v4 RM · 10h ago on Oct 1, 2026· 58m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1208
+13
🇪🇸 Mongols · Spain
1202
+13
🇦🇹 Aztecs · Austria
1166
+15
🇦🇷 Saxons · Argentina
1159
+15
🇨🇳 Bulgarians · China
1216
-16
🇨🇳 Slavs · China
1137
-14
🇫🇷 Vietnamese · France
1106
-13
🇩🇰 Varangians · Denmark
1105
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,447 15:00 24:08 41:22 ⚔ M@A FC
34 2,009 15:45 21:30 43:49 ⚔ Drush FC
32 1,855 13:30 17:37 33:28 ⛏ Fast Castle
30 1,748 14:18 19:46 45:28 ⚔ Archers FC
23 1,323 15:39 19:51 — ⛏ Fast Castle
20 1,154 15:15 20:12 — ⛏ Fast Castle
16 932 14:40 27:10 49:07
12 675 12:59 28:58 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
31,630 28,934 14,085 4,705 79,354 82,558
30,000 21,875 9,910 1,925 63,710 70,974
19,445 21,133 12,470 3,170 56,218 57,914
20,375 18,088 3,445 2,230 44,138 45,074
18,095 9,997 9,135 1,200 38,427 44,498
17,950 9,700 8,280 2,225 38,155 43,600
11,125 14,720 4,250 3,030 33,125 34,145
3,900 2,108 300 1,130 7,438 7,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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