AoeStats
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Nomad

509362325Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 56m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Varangians · France
1217
+12
🇬🇧 Danes · United Kingdom
1158
+14
🇲🇽 Italians · Mexico
1155
+15
🇺🇸 Bengalis · United States
1108
+18
🇬🇷 Vikings · Greece
1180
-17
🇵🇪 Huns · Peru
1110
-14
🇹🇷 Franks · Türkiye
1106
-14
🇫🇷 Japanese · France
1105
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,326 14:46 19:55 45:03 ⛏ Fish Boom FC
33 1,877 16:08 23:54 43:23 ⛏ Fish Boom FC
28 1,581 15:44 25:13 — ⚔ Scout Rush
25 1,387 13:54 26:17 39:15 ⛏ Fish Boom into Fire Galleys into Galleys
22 1,258 15:46 20:03 45:19 ⛏ Fish Boom FC
17 987 13:27 20:28 34:03 ⛏ Fish Boom FC
16 891 15:29 28:36 53:55
12 679 12:32 19:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,600 13,271 24,795 4,000 73,666 75,139
28,870 17,130 8,725 4,095 58,820 64,697
25,985 12,575 7,225 5,735 51,520 54,298
16,705 16,551 8,915 2,615 44,786 50,948
12,830 11,515 4,275 1,140 29,760 33,440
8,270 12,569 5,680 2,760 29,279 32,411
8,145 9,751 3,910 500 22,306 22,626
8,855 5,870 275 1,800 16,800 19,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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