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African Clearing

510636729Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 45m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1542
+16
🇦🇷 Celts · Argentina
1537
+16
🇪🇨 Varangians · Ecuador
1522
+17
🇧🇷 Tupi · Brazil
1500
+18
🇳🇿 Varangians · New Zealand
1591
-20
🇬🇧 Danes · United Kingdom
1566
-18
🇺🇸 Khitans · United States
1558
-17
🇧🇷 Magyars · Brazil
1435
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,054 13:26 17:33 38:44 ⛏ Fast Castle
44 2,018 11:58 22:52 37:37 ⚔ Scouts into Fish Boom
43 1,971 13:10 18:00 37:34 ⛏ Fast Castle
43 1,953 13:01 17:22 — ⛏ Fast Castle
39 1,780 12:04 24:30 43:50 ⚔ Scout Rush
32 1,467 12:54 23:15 — ⚔ M@A Rush
28 1,278 12:37 16:41 — ⛏ Fast Castle
24 1,109 13:12 17:19 38:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,970 15,624 12,220 1,380 52,194 59,195
29,795 11,629 8,275 2,475 52,174 54,992
14,650 16,636 9,285 1,600 42,171 44,770
16,920 13,905 4,255 1,800 36,880 39,857
15,995 7,758 5,060 300 29,113 35,215
10,425 7,334 950 1,950 20,659 21,427
8,455 7,881 3,005 1,255 20,596 21,562
7,915 7,225 1,340 1,930 18,410 20,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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