AoeStats
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Arabia

509410653Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 62m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
24 1,500 9:13 22:07 38:29 ⚔ Scout Rush
23 1,456 10:26 25:39 36:03 ⚔ Champi Rush
18 1,144 11:44 24:58 47:58 ⛏ Fast Castle
13 786 13:10 27:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,810 15,295 12,735 1,550 65,390 76,220
21,030 19,282 13,465 2,150 55,927 73,910
20,525 7,742 6,935 2,095 37,297 46,689
6,630 7,205 2,035 2,930 18,800 21,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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