AoeStats
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Oasis

509390686Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 38m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
828
+18
🇺🇸 Danes · United States
795
+18
🇬🇧 Saxons · United Kingdom
860
-42
🇬🇧 Inca · United Kingdom
860
-42
Player eAPM Actions Feudal Castle Imperial Opening
22 856 9:50 28:39 — ⚔ Champi Rush
19 719 9:35 21:49 34:16 ⚔ Archer Rush
13 495 11:59 19:39 32:38 ⛏ Fast Castle
12 452 10:07 19:14 — ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
10,760 10,764 6,870 2,250 30,644 35,753
13,345 8,940 4,695 1,620 28,600 30,380
10,290 5,410 2,810 0 18,510 19,939
9,780 4,825 3,875 30 18,510 22,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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