AoeStats
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Arena

510911943Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 84m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
1118
+14
🇲🇽 Franks · Mexico
1047
+16
🇹🇼 Saxons · Taiwan
1005
+18
🇲🇽 Ethiopians · Mexico
982
+20
🇨🇴 Byzantines · Colombia
1063
-17
🇨🇴 Danes · Colombia
1060
-17
🇨🇴 Persians · Colombia
1053
-17
🇨🇴 Franks · Colombia
1049
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 3,060 10:58 15:06 33:38 ⚔ FC into Archers
35 2,973 10:29 14:38 26:18 ⛏ Fast Castle
30 2,520 10:26 17:31 35:23 ⛏ Fast Castle
28 2,376 10:39 15:25 47:48 ⛏ Fast Castle
26 2,203 11:28 15:13 31:03 ⛏ Fast Castle
26 2,186 10:21 14:16 30:33 ⛏ Fast Castle
22 1,900 11:27 18:13 33:36 ⛏ Fast Castle
18 1,543 11:49 17:07 35:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,870 33,935 32,215 2,915 134,935 146,250
49,870 67,290 14,165 3,350 134,675 140,360
51,560 52,000 24,660 6,430 134,650 141,162
58,300 28,035 45,225 2,330 133,890 145,504
57,775 30,430 27,245 5,945 121,395 139,227
52,205 29,040 23,890 2,800 107,935 108,541
26,980 28,115 13,530 2,710 71,335 77,071
29,095 26,595 7,730 2,510 65,930 75,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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