AoeStats
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African Clearing

510513538Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 32m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
768
+14
🇫🇷 Inca · France
731
+15
🇺🇸 Danes · United States
695
+27
🇲🇽 Varangians · Mexico
685
+17
🇨🇳 Teutons · China
791
-20
🇨🇳 Burgundians · China
694
-15
🇦🇷 Spanish · Argentina
682
-14
🇦🇺 Magyars · Australia
671
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 695 14:56 19:35 — ⛏ Fast Castle
21 697 16:18 — —
17 552 16:06 28:51 — ⚔ Skirms into Archers
14 455 14:37 20:56 — ⛏ Fast Castle
12 393 15:38 23:59 — ⚔ Scout Rush
10 337 15:33 24:36 — ⚔ Champi Rush
10 325 15:27 20:19 — ⛏ Fast Castle
9 304 14:40 26:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,325 4,685 1,750 975 14,735 15,501
5,755 4,500 1,375 1,195 12,825 15,386
5,855 4,455 1,265 950 12,525 13,188
5,910 4,250 875 815 11,850 13,172
5,580 4,295 300 500 10,675 11,595
5,815 2,780 610 890 10,095 11,607
4,355 3,285 525 1,030 9,195 9,579
3,600 2,800 180 325 6,905 7,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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