AoeStats
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Arabia

510514349Analyzed
2v2 RM · 16h ago on Oct 1, 2026· 30m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1337
+13
🇯🇵 Varangians · Japan
1302
+14
🇩🇪 Danes · Germany
1285
-14
🇩🇪 Spanish · Germany
1245
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,257 9:48 25:04 — ⚔ Scout Rush
38 1,154 10:46 21:58 — ⚔ Drush FC
37 1,145 10:02 29:15 — ⚔ Scout Rush
27 831 11:12 22:41 — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
9,600 6,212 2,170 230 18,212 19,311
8,205 5,051 990 975 15,221 17,013
7,365 4,753 1,420 390 13,928 14,476
6,525 3,880 350 1,330 12,085 13,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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