AoeStats
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MegaRandom

510325492Analyzed
2v2 RM · 14h ago on Sep 30, 2026· 35m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malians · China
987
+15
🇨🇳 Varangians · China
962
+16
🇨🇭 Danes · Switzerland
996
-41
🇨🇴 Aztecs · Colombia
934
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,268 11:15 22:46 — ⚔ Scout Rush
35 1,241 11:26 15:15 — ⛏ Fast Castle
27 973 11:44 16:22 33:01 ⛏ Fast Castle
20 696 14:24 20:57 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
9,730 11,600 4,720 650 26,700 28,758
9,450 7,984 1,910 4,800 24,144 26,347
8,070 3,976 2,325 1,400 15,771 18,306
5,030 5,220 1,610 1,980 13,840 14,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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