AoeStats
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Arena

510856113Analyzed
3v3 RM · 16h ago on Oct 2, 2026· 43m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1316
+11
🇬🇧 Hindustanis · United Kingdom
1183
+17
🇬🇧 Bohemians · United Kingdom
1120
+20
🇬🇧 Saracens · United Kingdom
1203
-16
🇬🇧 Saxons · United Kingdom
1199
-16
1197
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,904 10:58 14:58 31:03 ⛏ Fast Castle
40 1,736 10:34 14:32 30:42 ⛏ Fast Castle
32 1,394 10:57 19:39 36:39 ⚔ Archer Rush
31 1,356 12:28 16:12 33:38 ⛏ Fast Castle
24 1,024 10:47 15:44 30:14 ⛏ Fast Castle
11 453 10:15 14:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,885 14,625 11,365 1,555 53,430 62,256
22,680 13,875 12,450 4,035 53,040 60,039
21,040 15,410 7,860 3,750 48,060 50,790
11,775 19,293 12,060 2,150 45,278 54,821
11,795 10,775 7,085 2,975 32,630 35,539
3,525 2,945 475 0 6,945 7,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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