AoeStats
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Nomad

510852459Analyzed
3v3 RM · 15h ago on Oct 2, 2026· 21m 35s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1271
+14
🇨🇿 Danes · Czechia
1271
+14
🇨🇱 Varangians · Chile
1212
+16
🇬🇧 Dravidians · United Kingdom
1335
-19
🇬🇧 Mongols · United Kingdom
1197
-14
🇬🇧 Lithuanians · United Kingdom
1131
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 706 12:47 19:52 — ⛏ Fish Boom into Galleys FC
33 703 13:39 — — ⛏ Fish Boom FC
26 561 14:14 20:12 — ⛏ Fish Boom FC
22 476 14:10 — — ⛏ Fish Boom into Fire Galleys FC
18 384 14:45 — — ⚔ Fish Boom into M@A FC
14 294 13:45 19:31 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,450 4,260 1,155 755 9,620 9,002
4,620 3,535 540 115 8,810 10,012
3,800 3,814 510 480 8,604 9,404
3,700 3,183 445 225 7,553 7,471
3,350 3,178 745 105 7,378 7,413
3,375 2,910 250 300 6,835 6,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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