AoeStats
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Nomad

510842097Analyzed
3v3 RM · 16h ago on Oct 2, 2026· 21m 11s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1355
+11
🇩🇪 Persians · Germany
1282
+14
🇩🇪 Armenians · Germany
1233
+16
🇬🇧 Dravidians · United Kingdom
1354
-19
🇬🇧 Varangians · United Kingdom
1209
-12
🇬🇧 Saxons · United Kingdom
1141
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 849 12:31 19:37 — ⛏ Fish Boom into Galleys FC
40 844 12:54 — — ⚔ Fish Boom into Galleys FC into Archers
34 726 15:40 — — ⛏ Fish Boom into Fire Galleys
24 502 13:17 — — ⛏ Fish Boom into Fire Galleys into Galleys
21 437 11:47 19:48 — ⛏ Fish Boom FC
18 386 13:53 20:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
2,550 4,387 1,185 225 8,347 7,558
3,250 3,850 960 225 8,285 7,702
3,690 3,565 985 0 8,240 8,234
3,200 3,850 695 0 7,745 8,584
2,400 3,713 410 225 6,748 8,749
3,100 2,512 250 300 6,162 5,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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