AoeStats
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African Clearing

510830482Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 72m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇪 Vietnamese · Montenegro
1284
+14
🇲🇪 Khmer · Montenegro
1282
+14
🇲🇪 Varangians · Montenegro
1276
+14
🇲🇪 Franks · Montenegro
1260
+16
🇬🇧 Chinese · United Kingdom
1373
-19
🇮🇪 Maya · Ireland
1227
-14
🇬🇧 Varangians · United Kingdom
1223
-14
🇬🇧 Danes · United Kingdom
1152
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 3,921 12:14 24:14 45:41 ⚔ Scout Rush
50 3,598 13:43 19:19 43:09 ⚔ FC into Archers
49 3,569 14:55 18:36 34:19 ⛏ Fast Castle
49 3,568 12:26 23:30 36:27 ⚔ Scout Rush
44 3,201 13:06 20:28 40:18 ⛏ Fast Castle
44 3,158 12:58 23:49 40:40 ⚔ Scout Rush
28 2,060 13:47 20:16 39:30
23 1,674 14:50 19:35 46:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,630 17,380 27,360 5,355 102,725 108,919
42,825 22,142 24,175 2,900 92,042 91,936
28,555 30,194 28,490 3,765 91,004 121,618
41,435 11,616 27,170 1,395 81,616 94,580
33,300 23,185 13,750 6,300 76,535 79,201
37,010 20,283 13,490 1,725 72,508 85,612
35,490 14,761 14,855 3,570 68,676 72,880
11,325 17,845 18,170 3,885 51,225 79,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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