AoeStats
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Black Forest

510391863Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 55m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1182
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1149
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Player eAPM Actions Feudal Castle Imperial Opening
39 2,168 11:05 16:02 33:35 ⛏ Fast Castle
30 1,675 10:13 14:54 33:46 ⚔ Archers FC
26 1,456 12:33 21:40 31:53 ⛏ Fast Castle
24 1,317 12:41 17:36 35:47 ⛏ Fast Castle
23 1,263 10:00 25:28 29:44 ◆ FC into Fast Imp
23 1,251 9:42 25:38 39:13 ⛏ Fast Castle
18 970 10:13 14:22 31:46 ⛏ Fast Castle
17 932 12:32 16:22 31:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,125 20,700 15,130 3,955 68,910 79,375
24,185 27,780 13,750 3,090 68,805 77,951
24,425 18,175 20,345 4,100 67,045 74,185
19,790 27,339 9,995 2,695 59,819 64,249
20,170 24,260 12,885 955 58,270 71,529
26,185 12,536 17,495 1,645 57,861 61,295
26,330 10,063 19,570 1,710 57,673 72,508
12,075 14,500 10,775 3,550 40,900 77,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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