AoeStats
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Arena

509390035Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 58m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1253
+14
🇮🇳 Danes · India
1216
+15
🇪🇸 Khmer · Spain
1212
+16
🇨🇱 Celts · Chile
1168
+18
🇨🇳 Ethiopians · China
1250
-17
🇲🇴 Dravidians · Macao SAR China
1234
-17
🇨🇳 Jurchens · China
1228
-17
🇨🇳 Britons · China
1103
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 3,407 9:46 13:28 32:53 ⛏ Fast Castle
58 3,396 10:10 13:50 29:53 ⛏ Fast Castle
40 2,344 10:00 14:30 44:33 ⛏ Fast Castle
35 2,069 10:39 15:12 30:51 ⛏ Fast Castle
33 1,950 10:31 13:12 26:57 ⛏ Fast Castle
31 1,800 11:21 15:33 40:59 ⛏ Fast Castle
30 1,750 10:01 13:45 36:48 ⛏ Fast Castle
19 1,113 10:51 16:01 51:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,940 15,885 44,535 3,000 126,360 134,423
57,660 31,185 18,695 3,000 110,540 115,849
46,485 23,245 25,785 5,660 101,175 102,731
44,600 36,680 14,355 2,500 98,135 105,021
29,115 23,731 12,950 5,150 70,946 79,279
25,680 22,935 10,455 3,045 62,115 74,037
31,540 15,545 7,350 2,780 57,215 58,521
11,475 11,625 2,140 1,025 26,265 30,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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