AoeStats
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Fortress

508467132Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 72m 57s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
1223
+12
🇮🇳 Saxons · India
1216
+12
🇬🇷 Franks · Greece
1147
+15
🇷🇺 Bohemians · Russia
1142
+15
🇹🇼 Danes · Taiwan
1213
-18
🇧🇩 Dravidians · Bangladesh
1194
-16
🇨🇱 Spanish · Chile
1057
-11
🇹🇼 Vietnamese · Taiwan
1012
-9
Player eAPM Actions Feudal Castle Imperial Opening
55 4,008 8:08 11:46 27:12 ⛏ Fast Castle
52 3,806 8:41 13:13 34:55 ⛏ Fast Castle
42 3,040 8:07 11:58 29:31 ⛏ Fast Castle
32 2,351 6:01 14:33 30:41 ⛏ Fast Castle
27 1,937 8:00 13:06 37:34 ⛏ Fast Castle
26 1,930 8:00 12:00 25:15 ⛏ Fast Castle
25 1,856 7:20 13:24 33:40 ⛏ Fast Castle
22 1,585 7:34 12:27 24:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,340 70,170 35,400 3,100 150,010 158,187
68,130 30,620 45,360 1,420 145,530 154,983
72,455 32,565 19,440 2,510 126,970 140,010
31,810 58,850 19,385 3,150 113,195 124,905
44,505 36,860 11,095 5,350 97,810 113,499
40,600 31,235 18,525 4,645 95,005 104,665
41,425 35,080 13,140 2,180 91,825 110,977
21,770 20,775 9,135 3,775 55,455 59,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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