AoeStats
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Lombardia

510232757Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 41m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1154
+13
🇺🇸 Poles · United States
1154
+13
🇺🇸 Mongols · United States
1123
+15
🇺🇸 Saxons · United States
1146
-18
🇺🇸 Danes · United States
1079
-13
🇺🇸 Aztecs · United States
1071
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 2,696 8:49 21:40 — ⚔ Scouts into Archers
46 1,939 10:11 21:31 36:09 ⚔ Scout Rush
45 1,871 10:26 20:41 —
35 1,455 10:24 19:21 — ⚔ Scout Rush
32 1,349 11:29 20:53 —
11 441 11:22 15:56 35:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,785 12,911 8,670 2,800 41,166 43,610
12,470 9,301 5,765 975 28,511 32,927
13,650 6,694 3,950 2,375 26,669 28,989
8,715 7,009 5,465 750 21,939 29,167
10,080 6,410 1,625 1,500 19,615 28,863
7,455 8,092 3,170 775 19,492 20,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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