AoeStats
← Tanana

Nomad

508469070Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 60m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1371
+16
🇩🇪 Vietnamese · Germany
1318
+18
🇩🇪 Persians · Germany
1318
+18
🇩🇪 Koreans · Germany
1316
+18
🇦🇷 Vikings · Argentina
1391
-19
🇦🇷 Danes · Argentina
1379
-18
🇨🇴 Varangians · Colombia
1362
-17
🇩🇿 Huns · Algeria
1333
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,662 15:16 20:48 49:53 ⛏ Fish Boom FC
34 2,060 13:08 19:29 44:45 ⛏ Fish Boom FC
33 2,024 14:10 18:47 36:57 ⛏ Fish Boom FC
33 1,974 13:05 16:41 37:55 ⛏ Fish Boom FC
32 1,947 12:05 16:40 33:39 ⛏ Fish Boom FC
30 1,846 14:58 20:46 35:30 ⚔ Fish Boom FC into Scouts
27 1,624 12:59 16:48 37:54 ⛏ Fish Boom FC
21 1,273 13:36 17:35 41:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,335 30,540 14,740 3,635 80,250 82,603
31,530 28,994 11,635 6,350 78,509 85,307
26,150 25,711 10,625 5,060 67,546 75,203
32,815 13,379 16,385 3,250 65,829 66,484
24,375 17,460 7,620 3,105 52,560 57,409
18,180 14,265 7,485 2,450 42,380 43,327
11,505 16,734 11,220 1,050 40,509 52,660
12,085 16,308 5,150 1,005 34,548 35,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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