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African Clearing

510387214Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 62m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Japanese · Russia
1251
+15
🇷🇺 Franks · Russia
1224
+16
🇩🇪 Saxons · Germany
1222
+16
🇹🇷 Varangians · Türkiye
1213
+16
🇸🇪 Britons · Sweden
1312
-20
🇸🇪 Franks · Sweden
1230
-16
🇺🇸 Romans · United States
1187
-14
🇸🇪 Hindustanis · Sweden
1156
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,973 14:15 18:13 38:57 ⛏ Fast Castle
30 1,895 14:19 23:25 40:38 ⚔ Scout Rush
29 1,815 13:25 21:10 46:12 ⚔ Scout Rush
28 1,769 14:42 18:41 35:32 ⛏ Fast Castle
27 1,729 12:26 31:17 62:01 ⚔ Towers into Fish Boom FC
27 1,693 12:23 28:09 60:55 ⚔ Archer Rush
27 1,692 11:56 28:01 57:42 ⚔ M@A Rush
23 1,426 14:01 17:57 38:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,035 32,470 20,905 6,600 100,010 120,490
37,235 11,300 26,820 2,450 77,805 91,216
21,720 20,450 17,670 5,200 65,040 86,871
32,855 13,730 13,815 3,035 63,435 68,691
25,755 13,393 16,345 5,000 60,493 88,235
20,450 26,567 6,320 2,230 55,567 56,209
15,965 14,853 5,325 3,700 39,843 41,622
16,125 9,668 5,215 1,125 32,133 34,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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