AoeStats
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Black Forest

510298824Analyzed
4v4 RM · 18h ago on Sep 30, 2026· 63m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1202
+14
🇨🇳 Bohemians · China
1202
+14
🇨🇳 Persians · China
1178
+14
🇦🇺 Wei · Australia
1097
+18
🇳🇱 Bohemians · Netherlands
1207
-17
🇦🇺 Saxons · Australia
1137
-15
🇦🇺 Wei · Australia
1118
-14
🇨🇳 Britons · China
1117
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 3,331 10:42 15:13 30:25 ⛏ Fast Castle
33 2,123 13:05 18:01 31:51 ⛏ Fast Castle
32 2,005 11:21 18:08 29:31 ⛏ Fast Castle
32 2,037 10:34 14:20 29:29 ⛏ Fast Castle
32 2,007 13:44 21:25 26:43 ◆ FC into Fast Imp
31 1,949 14:54 18:35 31:39 ⛏ Fast Castle
16 1,031 11:31 16:12 — ⛏ Fast Castle
7 424 10:49 15:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,635 34,000 26,725 3,865 109,225 118,354
43,920 40,222 20,330 3,945 108,417 110,445
34,060 30,105 25,580 4,300 94,045 118,997
37,080 25,275 22,000 4,775 89,130 96,032
20,500 36,255 22,945 3,000 82,700 109,016
16,585 14,536 8,220 2,195 41,536 48,045
8,225 8,500 540 420 17,685 23,547
3,250 1,075 300 125 4,750 5,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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