AoeStats
← SW_Paul

Fortress

510069049Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 43m 51s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1228
+12
🇨🇳 Italians · China
1198
+13
🇻🇳 Italians · Vietnam
1188
+13
🇦🇷 Italians · Argentina
1171
+14
🇨🇴 Magyars · Colombia
1165
-15
🇬🇧 Danes · United Kingdom
1136
-13
🇹🇷 Japanese · Türkiye
1117
-12
🇷🇺 Bohemians · Russia
1110
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 1,993 7:11 11:28 32:20 ⛏ Fast Castle
42 1,821 6:50 10:30 19:58 ⛏ Fast Castle
41 1,781 6:25 11:34 — ⛏ Fast Castle
36 1,568 8:08 12:31 36:14 ⛏ Fast Castle
32 1,409 7:22 12:02 26:19 ⛏ Fast Castle
30 1,323 7:35 12:49 32:37 ⛏ Fast Castle
29 1,275 6:35 11:39 30:06 ⛏ Fast Castle
26 1,141 7:10 11:00 28:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,430 14,068 18,475 2,570 66,543 72,098
18,700 21,445 11,480 5,035 56,660 61,085
12,775 21,380 15,030 2,225 51,410 63,859
22,745 9,905 11,010 2,410 46,070 50,150
11,675 16,205 12,395 3,085 43,360 58,951
17,760 17,065 4,555 1,250 40,630 45,674
*
14,810 12,845 5,975 2,250 35,880 40,959
18,540 7,595 5,970 765 32,870 35,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.