AoeStats
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Arena

510817052Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 6m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Wei · Canada
788
+15
🇫🇷 Koreans · France
716
+18
🇫🇷 Franks · France
715
+18
🇳🇿 Italians · New Zealand
643
+22
🇲🇽 Danes · Mexico
787
-19
🇷🇺 Saxons · Russia
761
-18
🇵🇪 Mongols · Peru
761
-18
🇺🇸 Malians · United States
754
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 196 — — —
20 121 — — —
17 107 — — —
11 67 — — —
9 56 — — —
8 52 — — —
7 44 — — —
1 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 275 0 0 1,225 1,058
700 225 0 0 925 1,202
650 225 0 0 875 700
650 175 0 0 825 868
550 150 0 0 700 584
300 150 50 0 500 783
100 100 0 0 200 542
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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