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Fortress

509911643Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 40m 4s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1504
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🇨🇳 Malay · China
1480
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🇨🇳 Poles · China
1457
+12
🇨🇳 Danes · China
1405
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🇭🇰 Danes · Hong Kong SAR China
1505
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🇨🇱 Hindustanis · Chile
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🇨🇴 Berbers · Colombia
1351
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🇦🇷 Franks · Argentina
1245
-8
Player eAPM Actions Feudal Castle Imperial Opening
49 1,978 7:56 11:29 24:57 ⛏ Fast Castle
48 1,931 7:02 10:53 31:40 ⛏ Fast Castle
46 1,830 8:12 10:51 24:56 ⛏ Fast Castle
42 1,679 7:35 11:14 23:02 ⛏ Fast Castle
33 1,318 8:02 11:40 25:53 ⛏ Fast Castle
32 1,295 7:27 11:41 26:56 ⛏ Fast Castle
31 1,225 9:06 12:38 28:25 ⛏ Fast Castle
26 1,054 8:40 12:36 30:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,675 17,865 11,160 2,040 63,740 72,206
.
20,080 23,305 12,340 3,315 59,040 76,088
26,505 16,375 14,160 1,790 58,830 67,992
18,145 16,620 8,345 2,800 45,910 56,121
21,880 11,030 8,675 4,195 45,780 48,651
18,385 10,560 11,355 200 40,500 41,695
18,030 8,235 12,020 1,470 39,755 43,139
17,070 11,475 7,355 1,460 37,360 40,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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