AoeStats
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MegaRandom

510383707Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 72m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
835
+13
🇧🇷 Bohemians · Brazil
807
+17
🇹🇷 Lithuanians · Türkiye
774
+15
🇧🇷 Saxons · Brazil
771
+15
🇸🇪 Varangians · Sweden
837
-17
🇹🇼 Saracens · Taiwan
742
-14
🇸🇪 Chinese · Sweden
731
-13
🇸🇪 Italians · Sweden
724
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 3,050 11:27 19:25 33:47 ⛏ Fast Castle
33 2,362 13:13 17:23 31:59 ⛏ Fast Castle
32 2,350 12:04 16:52 35:12 ⛏ Fast Castle
24 1,743 11:21 17:01 37:18 ⛏ Fast Castle
24 1,755 11:50 23:27 29:13 ◆ FC into Fast Imp
19 1,402 13:20 19:59 32:37 ⛏ Fast Castle
11 803 16:42 23:33 — ⛏ Fast Castle
11 787 14:24 19:39 38:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,330 54,485 22,840 3,745 119,400 134,511
30,495 44,670 32,515 8,125 115,805 146,608
39,815 40,790 25,555 4,350 110,510 127,897
44,565 24,500 28,810 5,150 103,025 114,434
31,530 19,061 29,725 2,950 83,266 97,905
23,700 30,795 25,520 3,070 83,085 114,472
17,670 29,920 23,370 2,370 73,330 96,224
4,650 3,680 350 200 8,880 12,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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