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Arena

510232760Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 52m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1082
+19
🇲🇽 Saxons · Mexico
1069
+20
🇨🇦 Danes · Canada
1052
+20
🇨🇦 Goths · Canada
1018
+21
🇦🇷 Bengalis · Argentina
1376
-28
🇦🇷 Jurchens · Argentina
1355
-28
🇦🇷 Franks · Argentina
1100
-24
🇦🇷 Persians · Argentina
769
-6
Player eAPM Actions Feudal Castle Imperial Opening
59 3,120 10:23 14:07 33:01 ⛏ Fast Castle
46 2,430 11:33 17:31 38:05 ⛏ Fast Castle
40 2,084 11:52 15:47 30:40 ⛏ Fast Castle
36 1,883 10:33 14:27 30:49 ⛏ Fast Castle
33 1,746 10:08 19:44 37:11 ⚔ Towers FC
21 1,091 11:26 17:17 37:00 ⛏ Fast Castle
10 522 11:03 17:43 — ⛏ Fast Castle
7 357 13:38 21:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,585 22,585 25,750 1,700 102,620 106,998
52,960 29,925 15,475 3,730 102,090 106,814
33,600 18,471 10,940 2,065 65,076 75,328
25,010 23,340 10,650 4,250 63,250 68,168
25,295 15,065 11,590 2,260 54,210 66,002
21,775 18,710 7,580 1,735 49,800 57,452
7,000 5,385 2,100 1,625 16,110 19,823
9,045 5,980 300 400 15,725 19,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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