AoeStats
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Arena

509603636Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 111m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1348
+14
🇨🇳 Spanish · China
1348
+14
🇮🇳 Saxons · India
1319
+16
🇫🇷 Danes · France
1258
+18
🇸🇰 Romans · Slovakia
1323
-16
🇨🇦 Huns · Canada
1322
-16
🇿🇦 Saxons · South Africa
1305
-15
🇨🇭 Portuguese · Switzerland
1290
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 7,883 11:12 14:57 29:30 ⛏ Fast Castle
42 4,675 11:32 15:23 29:08 ⛏ Fast Castle
40 4,492 10:45 14:32 32:43 ⛏ Fast Castle
40 4,469 10:38 14:35 32:52 ⛏ Fast Castle
38 4,240 11:27 15:03 31:47 ⛏ Fast Castle
28 3,099 11:21 15:22 37:55 ⛏ Fast Castle
27 2,973 10:30 14:37 29:16 ⛏ Fast Castle
21 2,361 10:13 14:13 33:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
193,965 51,230 70,330 4,355 319,880 363,944
103,925 113,176 52,015 7,390 276,506 284,414
115,080 51,370 61,575 5,000 233,025 261,466
99,555 62,880 54,030 6,500 222,965 252,646
66,985 101,765 43,055 4,065 215,870 261,131
94,760 62,740 49,740 7,350 214,590 235,608
69,710 43,324 37,585 4,085 154,704 160,909
67,765 51,874 24,850 2,060 146,549 179,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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