AoeStats
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Nomad

510297983Analyzed
4v4 RM · 2h ago on Sep 30, 2026· 26m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1063
+15
🇯🇵 Huns · Japan
1001
+17
🇨🇳 Saxons · China
997
+18
🇨🇳 Danes · China
978
+18
🇨🇳 Spanish · China
1099
-19
🇹🇼 Huns · Taiwan
1069
-19
🇨🇳 Teutons · China
1035
-17
🇷🇺 Celts · Russia
928
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 911 12:57 18:31 — ⛏ Fish Boom FC
29 773 14:30 24:08 — ⚔ Fish Boom into Archers
27 712 14:31 18:37 — ⛏ Fast Castle
20 520 15:38 20:01 — ⛏ Fast Castle
18 489 14:08 — — ⚔ Tower Rush
17 444 14:24 19:19 — ⚔ Fish Boom into Scouts FC
14 385 16:53 22:23 — ⛏ Fish Boom FC
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,050 4,020 740 1,525 11,335 11,844
5,350 4,755 200 950 11,255 11,320
4,775 2,245 1,630 1,400 10,050 9,944
4,250 3,312 785 210 8,557 9,224
3,600 3,275 250 1,045 8,170 9,303
3,575 2,775 620 100 7,070 8,141
3,360 2,420 295 725 6,800 7,452
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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