AoeStats
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Arena

510679478Analyzed
4v4 RM · 24h ago on Oct 2, 2026· 39m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Varangians · Australia
1165
+14
🇲🇽 Ethiopians · Mexico
1088
+17
1079
+17
🇨🇦 Chinese · Canada
1061
+18
🇺🇸 Danes · United States
1143
-17
🇨🇳 Franks · China
1130
-17
🇹🇼 Italians · Taiwan
1095
-16
🇺🇸 Persians · United States
1086
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,652 8:10 14:58 34:47 ⛏ Fast Castle
29 1,155 10:41 14:51 35:04 ⛏ Fast Castle
28 1,125 10:34 14:50 — ⛏ Fast Castle
27 1,089 10:40 15:04 35:25 ⛏ Fast Castle
23 901 10:30 15:40 29:12 ⛏ Fast Castle
18 705 11:22 18:00 35:22 ⛏ Fast Castle
15 591 11:34 18:25 36:53 ⛏ Fast Castle
11 443 11:08 15:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,600 11,845 6,465 3,200 37,110 43,990
12,000 13,825 9,595 1,600 37,020 41,737
11,000 15,495 8,290 1,650 36,435 40,672
15,785 9,655 5,080 1,600 32,120 39,985
15,060 9,525 4,655 2,280 31,520 37,622
13,580 9,955 5,485 1,870 30,890 32,322
6,230 4,435 1,705 870 13,240 16,551
4,185 2,625 200 750 7,760 8,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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