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African Clearing

510618327Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 37m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saracens · Canada
1230
+15
🇨🇱 Huns · Chile
1213
+15
🇮🇳 Varangians · India
1185
+16
🇦🇷 Vietnamese · Argentina
1170
+17
🇰🇬 Danes · Kyrgyzstan
1231
-17
🇩🇪 Malians · Germany
1200
-16
🇫🇷 Huns · France
1183
-15
🇮🇳 Goths · India
1169
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 2,582 12:55 22:14 — ⚔ Archer Rush
55 2,057 13:48 27:16 — ⚔ Scout Rush
42 1,595 14:18 18:30 36:47 ⛏ Fast Castle
35 1,301 12:52 24:30 — ⚔ M@A into Towers
30 1,114 13:53 19:58 — ⚔ Scout Rush
30 1,132 11:14 17:15 35:05 ⛏ Fast Castle
22 844 14:55 20:15 — ⛏ Fast Castle
17 621 13:11 27:41 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,025 13,354 5,320 2,600 34,299 37,446
13,275 8,788 4,605 2,350 29,018 31,292
11,025 6,125 6,095 300 23,545 24,318
7,675 9,080 5,455 950 23,160 24,445
10,260 8,898 1,485 1,050 21,693 24,370
8,825 5,709 1,280 1,595 17,409 19,335
5,385 6,579 2,300 225 14,489 15,996
6,645 4,136 1,685 1,775 14,241 15,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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